Add the released addon and connect the automatic collector from GDScript.
02 Testing UI →Drive a running Godot scene from a .NET test.
Recommended configuration
native/gua-godot and gua_auto_adapter.gd observe a broad set of Controls. This addon is recommended even when the Godot project also uses C#.
examples/dotnet-godot demonstrates basic tree reflection, screenshots, and button clicks. It is not feature-equivalent to the GDScript addon.
Connection model
What you can test in Godot
Find Controls by ID, role, text, value, and state, then wait for and assert the result in ordinary .NET tests.
Capture PNGs from rendered runs and retain baseline diffs and diagnostic artifacts in CI.
Let a human inspect the live tree, state, logs, and screenshot and try semantic actions interactively.
Let an MCP-enabled AI coding agent inspect, operate, and verify the running game. See the AI development loop →